Finally we have a build of the game ready for release. This last week of testing certainly paid off as there were some iOS8 problems… continue reading
Monthly Archives: April 2015
Another week slips on by… Game manual is written and when you put the credits page together you know you’re getting close to submission! Only… continue reading
Optimization is complete! Memory usage is reduced to 25% of what it was last week and incredibly Atlantic Fleet now uses only a touch more… continue reading
Bug hunting continues and we’re spending some extra time to further optimise memory usage by the game. It is a big job and has already… continue reading
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