Update 1.09 is nearly complete and should be out in the next few weeks. All bug reports and player feedback to date has been incorporated along with 2 new ship classes:
– North Carolina Class Battleship (2)
– Type XXI Submarine (118)
Major improvements also include:
– Enemy disengaging off by default.
– Fine tune button for easier aiming.
– Splash history used for target solution calculation.
– Barracudas (finally) available to carriers (CV).
– List of naval ships lost in BotA.
– Auto-sinking of unescorted merchants in BotA.
– Option for up to 30 player ships in BotA games.
– Ability to purchase start ships in BotA.
– Carrier flight decks more resilient and 2x wing sizes.
– BotA repairing and persistent damage issues fixed.
– All known mission start or turn breaking bugs fixed.
NORTH CAROLINA BATTLESHIPS!!! O.O
Thank you killer-fish games!! As If bug fixes weren’t already enough this just got more exciting than christmas
Is the lion and h classes unlocked in the campaign or bota and once unlocked can you use them in customer battle
Oh my god yes! This is such a boost for Deutschland! Now it’ll enhance convoys, give even bigger targets and give me a submarine I might be able to use! Yes!!!
Hi, can you please consider adding something like unlock feature for the locked ships?I just dont have time to play campaing and I find a little boring but I play a lot of custom battles.Thanks.
Will the bug that zoom isn’t possible be fixed? (:
Yes. There is now an Option to turn on “Manual Zoom Buttons” which displays 2 new buttons to tap in order to zoom in and out.
Also useful for Apple TV and other devices that do not have the pinch functionality.
Great! Thank you! 🙂
Can you add the escort destroyer uss buckley it was stationed in the Atlantic along with the sub hunter task force and in fact sunk the already in game u boat u-66 by ramming into it
Cool!
Do the North Carolinas need to be unlocked like the H-39/Lions or are they ready to go by default?
Ready to go.
Ho do you unlock H-39 /Lions in Battle of Atlantic? I saw H-39 as playing Royal Navy in the serial canpaign but they are nt available for human player only for AI. Or am I missing something? Thanks.
Killerfish Games, will you support App Thinning, and ReplayKit in iOS 9?
Not looked into these yet. ReplayKit looks very cool.
Thanks. Are you going to add the Iowa-class, or Montana, eventually?
What about Graf-Zeppelin? Germany still can’t use airstrikes in simplified campaign. Would the Essex-class, or Yorktown also be considered?
I hope they add South Dakota Class Battleship, they saw extensive service in the Atlantic, especially Massachusetts and Alabama
South Dakota was really good! Hope they add them eventualy. And Ark royal!
Land-based attacks have been fixed for both Campaign and BotA games making them available, including the powerful German glide bombs.
Essex/Yorktown would have to be researched to see if they operated in the Atlantic.
USS Yorktown (CV-5) served in the Atlantic. USS Ranger (CV-4) served in the USN Atlantic Fleet, and USS Wasp (CV-7) served in the Atlantic, before being transferred to the Pacific.
No use of Essex class on the Atlantic during WW2, they did see service in Atlantic, but that was only postwar.
Thanks for the update the type 21 is subherb . its like a new era of submariene warfare – I also wait for the graf zeppelin she would make the game complete by adding the possibility of a CV vs. CV fight
Thank you Killerfish! I’ve really wanted to fly the barracuda! And adding 2 ships is very kind of you! (Will the update come out this month and will we be able to fly barracuda in custom?)
Planning on release as soon as we can. Should be this month if all goes well.
Yes. Barracudas are available by default on CV carriers in Custom Battles. In BotA, CVs get Swordfish, then Barracudas if purchased (or refitted) after Jan ’43.
Barracudas were too big to be launched from CVEs.
Amazing! I can’t wait for the update! Maybe in a future update, please add the snorkel system to the Type IXX, which allowed it to go at 17.2 knots on diesel engines under water and 6.1 knots with silent motors, and make this an option at periscope depth , except that it would be easier for destroyers to detect you. Also please add a way to compensate wind for level bombers, as almost all bombs dropped miss or near miss.
Type XXI already does 17.2 knots when submerged.
Best way to handle wind is to always attack into the wind (if it is moderately strong or greater) and drop a little later. That way bombs won’t drift off to the side of the target.
Great! Also thanks for the advice. Just as a suggestion but can you out in some U.S. submarines in a future update? Also the Fritz X missiles are way too hard to aim. Possibly maybe a bombsight? Also could a view from a the deck or bridge be possible? This will definitely make this an amazing game.
Fritz X is an automatically homing glide bomb. Just release it as quickly as possible.
I meant the Hs 293. The Fritz X is easy to aim.
Can you make a gameplay video of the new update?
And we will be able to fire secondary guns on the Carolina right?
Probably-since they’re duel purpose 5 inch 38 caliber guns
Yes, can fire the secondary guns on North Carolina Class.
The secondary guns have not worked once .
When I used them or the ai it fired but it doesn’t move on to then next boat it just stays on both new battleships also please can you add the Iowa class battleships
hey i got the same bug as yours which I have described somewhere here earlier, secondary guns too with new BBs
We’ve found the problem with the North Carolina’s starboard secondaries and they’re getting fixed in the next update.
They work to the port side but not the starboard. Getting fixed in next update.
Also, in Future can we Aim turrets Individualally or have ability to fire Main and secondary guns concurrently or simultaneously
That would be incredible. Ty
finally this is what i have been waiting for, after visiting this website almost every day… you rock!!!
Killerfish will we have to wait till 1945 to get the Type XX1? And in the future,definently not now, will there be an event saying the Germans have captured ports and parts of Russia? And some ports in the Mediterranean?
Type XXI becomes available earlier than historically: Sept 1943. Bit of an alternate history there, but then so is Germany wining the BotA 🙂
Currently it is limited to the Germans capturing historical locations only, Norway/France.
And in the future, can we have other events saying “Greece has been taken over. Airfields in Greece are now in use” and is this a bug? There seem to be no German aircraft in the bay of biscay
And Killerfish you said German surface ships can’t get past Gibraltar but submarines can yet, ive been able to get,large warships like the Prinz Euguen in there
What Gm11 Said: USN Navy Atlantic Fleet Incuded USS Ranger Class And USS Yorktown Which Served In The Atlantic. Thank You Gm11 For including that comment.
Do you plan to add Fletcher class destroyers and Northampton class cruisers? It would be nice also if you could add more difficulty options like how many ships you can field and how many enemy ships (sliders up to 40) and sliders for tonnage percentile(between the two current options)
Also was the Ai bomber bug fixed? They always dropped short of target
Yes.
Omg the suspension of waiting for the 1.09 update!!!! Please Be A Surprise!
Right now maximum of ships is 20
Yeah I want a slider to control how many of my and the enemy’s ships can be fielded
In 1.09 there is an option for 20 or 30 ships in the player fleet.
Oh
Awesome! Are tonnage and enemy ship options seperate or still the same?
So does this mean that 1.09 is near submission or does this mean will be submitted in a few weeks
how thick is the H class’ armour in the game
Pretty thick–17 inches on the hull, 7 inches on the deck, and 15.2 inches on the turrets.
What I Mean By My Comment Was His: gm11’s: This Would Be Very Fun If Added!:
USS Yorktown (CV-5) served in the Atlantic. USS Ranger (CV-4) served in the USN Atlantic Fleet, and USS Wasp (CV-7) served in the Atlantic, before being transferred to the Pacific.
No use of Essex class on the Atlantic during WW2, they did see service in Atlantic, but that was only postwar.” Thanks Gm11
Can I now sink the entire Royal Navy (or Kriegsmarine) in BotA as a winning condition? Great job by the way!
I found a bug: The HMS Kieth had double the number torpedoes when I engaged her off Norway. I hope this is fixed. thanks
Looked it up an she has 8 torpedoes which appears correct.
She had 16 and I have a suggestion for your next update (sorry) the hs-294 anti ship missle
Emailed support about this back in June. It’s actually an little stranger than just having double the amount in torpedoes than should. It’s the B class destroyers. In the shipyards the ship information states 8 torpedoes as you would expect, though the ship information during battle states 16. What is stranger though is that the first 8 torpedoes act as expected, they move an short distance when fired and then move in the “torpedoes in the water” phases, the latter 8 though move the short distance when fired but then remain static in the water and no “torpedoes in the water” phase is provided with these.
According to “Paul” in his response to me back in June;
“Good find!
B class destroyer bug:
Fixed it for the 1.09 update.
Also looked over all other ships and didn’t find this problem with any others, so hopefully B Class was the only one.
I still would like the H-42 battleship sometime later if the Montanas are put into game we need something like this and you might pull people to this game more than world of warships. Plus with the H-39 already in game basically same ship just heavier main armament if I am not wrong. not asking for any bigger ship cause wouldn’t be as playable with what allies have at this time.
H-42 may be too heavy compared to Montana (90000 tons vs. 65000 tons). H-41 (68000 tons) would be more preferential for the game.
That would be fine 17 inchers would be acceptable for the game and give the Axis another option in game for a battleship
Basically 4x2x17 guns of H-41or 40 or something vs 4x3x16 of USS Montana ? H-40 should be an insta-kill
To all Gunship III fans, and Sunthron:
Wings of Duty update 0.8.2 has been released. The graphics are now very good (very much like IL-2 1946). F6F, B5N, Ki-61, A6M3 and P-39 were added. The Guadalacanal map is awesome!
I’m really going to like the new Atlantic Fleet update too. I’m going to make North Carolina fight Bismarck, and H-39 class battleships, in some custom battles. I hope BotA is easier to win.
I dont really like the Wings of Duty. I preffered pay once no IAP
Thanks for telling me. 🙂
Hey Killerfish how much starter renown will we have in BoTA?
I forgot in list of ships lost will it be for the ships I lost and the ships my enemy lost?
All sunk/scuttled naval vessels from both navies are listed.
Awesome
About 380,000 for RN and 280,000 for KM.
Is that for 20 ships or for 30? Is there a difference?
Showed up for 30 ships for me idk about 20 havent tried it out
Also what happened to the camouflage the Bismarck class battleship?
Historically they painted over the Baltic Stripes schemes when sortieing out into the Atlantic.
I found a bug where you can back a ship into a enemy ship
Sorry I meant through
Hey Killerfish I know this is probably beyond your abilities (at the moment) but would it be possible to add the sinking of Blücher by Oscarsborg Fortress?
Probably not as there’s no land in the game and the Fortress was on land.
Would it be possible to add ship prefixes (HMS, HMAS etc.) and accents (such as the ü in Blücher)?
Wanted to, but just adds too much text and makes the names significantly longer.
Also, would it be possible to add the ability to move re supply tenders for the Germans, and then if you’re in the square with a tender then you get it in combat so you can herd merchants like Scharnhorst and Gneisenau did with their respective tankers on their cruise.
And I’ve just found an error – on the BotA map, it’s spelt ‘Barrents’ instead of ‘Barents’ in the Barents Sea.
Thanks. Fixed it for next update.
Killerfish could you make an update that we can bring all carrier squadrons from turn to turn in the air?
Killerfish Games, will shore bombardments from Pacific Fleet return in Atlantic Fleet? If yes, this means that the sinking of Blücher can be in the game.
Unlikely…
Question I’ve had for a while now–what’s that insignia on the tower of the new subs? It looks like a cartoon character or something like that.
Hey I found a bug where on single battle if you go use one of each German destroyer class against one British battleship the destroyers disappear and the shot history and tactical map glitch out.
This also happens with British subs
Which side are you playing and when does it glitch out? At mission load or during the mission?
Need exact steps (ship names each side) and what you do in combat to reproduce as it works for us.
will we eventually have hs-294 anti ship missle? ( i know it wasn’t used much but it would be a cool addition)
And can you add the occupation f Greece so the Germans can use airfields in the Mediterranean ? And I thought you said German surface ships can’t get past Gibraltar (sorry)
I went on custom battle went Queen Elizebeth VS Z1, Z5, Z17,Z23,Z31, Z35 and T-22 Pressed attack, then it went to normal battle scene except all German ships disappeared and white numbers appeared over the shot history and the tactical map had a grey spot over the Queen Elizebeth
Same here
When will the update come out?
some time soon so stay tuned!
Quote
“Update 1.09 is nearly complete and should be out in the next few weeks.”
Killerfish I love the soundtrack in the main menu! It makes me feel like I was a sailor in the battle of the atlantic
Question for the devs,a buddy of mine is on kindle and says that he can’t see visual damage such as shell holes when he hits something and it goes through,Is this a bug or is its not rendered on kindles?,
It should be, however we don’t have access to a Kindle device to test directly.
Thanks for replying
Hey matt
Do you have an idea about the release date of this 1.09 update Killerfish ?
1.09 is available for Android. iOS 1.09 is under review by Apple.
Is it ready now and can you absolutely please add the Iowa class battleships(or at least New Jersey) please and thank you.
HAVE A NICE DAY!!
(Best game ever)
its out now
since yesterday
I asked this further up, but didn’t know the name of the sub.
What is the insignia on the tower of the Type IX submarines? I can’t figure it out.
I would like to know the date so much because I’m so impatient. Do you know anything about the black and white lines of camo on the Bismarck and the Tirpitz ?
1.09 is available for Android. iOS 1.09 is under review by Apple.
Baltic Stripes were used when operating in the Baltic. Once the ships sortied out into the Atlantic, the Baltic Stripes were painted over so as not to make the ships as easily recognized in enemy waters.
it looks like Tux the linux penguin to me LOL!
Off topic as far as the update goes but can someone please tell me how to save a game while playing the campaign/ Not the Battle of the Atlantic but the 50 mission campaign. It would be a great help to find out. many thanks in advance!
Campaign game auto saves when buying or releasing a ship from command and at the end of each battle.
Will you add H-44?
? Some ideas ?
Ok thanks for replying and then i’m still waiting for this update
Android version is out 1.09v
Hi have you eny plans to include Italien and French battleships to the game?
Yay,update coming,vant wait for North Carolina,lol
How much renown will North Carolina cost?
Also, even if I won Battle of the Atlantic as Germany, I still can’t see H-39 in BotA.
I’d think somewhere around Bismarck level cost,maybe KGV cost as I’m sure it’ll be better then the Nelsons(Garbage BBs to me)
You better sure the first thing I’m gonna do is fly a Barracuda in custom (IVE ALWAYS WANTED TO FLY ONE OF THE IN AF!)
Killerfish do you think the update will at least be out by Friday for iOS?
North Carolina cost 85,000 renown-It’s a lot but one north carolina class can single handedly beat bismarck with 2 disabled turrents.Turrets seemed invincible but hits to the bridge disabled turrent a and b other than that Aerial Attacks are much better and in some cases 4 hits can destroy bismarck
New subs completely destroyed the Royal navy by being able to give chase
Can you finally play as the H-39?
H-39 has been in the game since launch. You need 3-stars in the last German campaign mission.
Its currently out, It is the most expensive ships in the RN, Both North Carolina and Washington cost 85 renown
The type XXI uboats are beautiful!!!!
Not as Beautiful as the Type IX!
I mean,their better boats but the IX is prettier,lol
*They’re
very strange Apple devices don’t have the update yet … I’m so impatient
Its out
the type XXI is the ancestor of modern ssn and ssbn, streamined and sleek, do you think it could have turned the tide of the battle of the atlantic if it was introduced earlier?
Best update so far! Following spike’s earlier comment, it would totally be awesome to be able to sink the entire enemy fleet in BotA. I actually took the time to make an Excel sheet that lists all the ships on both sides. Nothing is more satisfying than finishing a skirmish in BotA and crossing off 2 BBs, a CA, and a bunch of DDs.
Being the OCD gamer that I am, having a fleet elimination option would make Atlantic fleet damn near perfection (pretty close as is).
Bug Report:
in mission 49 of allied campaign after launching bombers with depth charges I sunk a U-boat then proceeded to retrieve bombers-on the next turn not only could a ready bombers with bombs but depth charge bombers could still be used
-Ships on my side:
USS North Carolina
USS Washington
HMS Illustrious
I’d like to see the South Dakota, and Iowa classes eventually.
South Dakota should cost 90,000-100,000 renown, because of better armor. They were possibly the best battleships that were constructed under the naval treaty, with a 35,000-ton limitation.
Iowa should cost 100,000 or more, because of the additional speed advantage.
The Montana-class should cost a bit more than H-39, because it had more firepower.
Are you seriously asking for Iowa?!?!?
South Dakota would be alright because Alabama and Aonther one saw some combat in 43,BUT THE IOWA?!,That only was there for a short time ,no combat in the Atlantic at all,And it was only Iowa, The most important thing Iowa did in the Atlantic was transport the president,That’s it…
Also south Dakota should be cheaper seeing as it costs less to build then North Carolina
Iowa would be good but it would break the game
Iowas would be on par with even H class
Belt armour-H-class
Turrents-Iowa(19″)
Deck-Iowa
Guns-Iowa
Fire control-(got no Idea about H class but if it was like bismarck’s fire control then Iowa gets this one)
secondary guns-Probably Iowa’s 20 5 Inch guns rather than H-class’s 12 5.9 Inch guns
Therefore
Best Armour belongs to Iowa
Most Firepower belongs to Iowa
Therefore maybe Iowas should just be an extra dowloadable ship to the game
hello i had a single experience with this bug, single battle north carol vs scharn, NC to shoot, used port secondary guns AP, then turned the view so i could watch the guns fire from the port side. After pressing fire the guns did discharge but no shell flight animation followed, i was just there staring at the ship, but it can still be rotated, no buttons showing up. had to force close and restart the game. tried again but did not reproduce the same result which is nice, gameplay back to normal. can you check it out if you can get the same bug?
Interesting bug. We’ve not seen anything like this before.
1.09 is now available on iOS.
Yes!!!
Just saw the update arrive at 2AM this morning and downloaded straight away, been impatient with apple getting this reviewed too heh.
First impressions are good as I see that the C class destroyers now are using their RCN names. B class destroyer torpedo bug is gone. I saw that there no longer exists the toggle in options between 5,000 and 25,000 yards, although at least seems that this is now forced to 25,000 yards so that’s alright. I also see that the Revenge class are now the cheapest battleships at 48,000 renown which is good as they were previously not worth purchasing when they were more expensive and weaker than an QE. Choosing starting fleet and their starting ports is great.
As always Killerfish fantastic support.
Please,add H-44.
Currently playing a hell of a lot of BoTA,30 ships with my British fleet always fun.Picked out a lot of them,First I had to get some BBs and BCs,2 Flat tops(ASW planes always needed),And a bunch of A and VW class destroyers(Couldn’t afford anything else)
Currently in the process of replacing Sunk VW and A class destroyers with Tribals
2 things : why did you Killerfish lowered the “life” of the ships ?? I just tried the mission 49 of allied campaign and all my ships were sunk with 6-7 shells from bismarck on each of my ships only !! It was good when we had to shoot many shells to the target it was more realistic !
And second : now wherever I shoot the shells the ship sunk I mean I sunk the Bismarck by hitting his bridge and NO shells on his hull ( The submerged hull in red ) that is strange not like before why did you change that ? It was really good according to me the fact that we had to aim the hull to sink a ship faster
Probably improvements to the damage model. The reason why the sinks could sink quickly is because of magazine explosions.
Ikr,North Carolina is a glass cannon ship(Lol?)
They really need to fix how tough it is,It can’t survive anything it seems,and I spent 160’000 Renown on them both
I tested North Carolina and Washington against Bismarck and Tirpitz. The first battle resulted in Washington being destroyed by a magazine explosion, but I soldiered on with North Carolina, eventually destroying the frontal guns of Bismarck and Tirpitz, at the cost of a North Carolina with a destroyed superstructure, and destruction of her 1st fore turret. Sadly, my device died, so I couldn’t finish the battle.
Didn’t like my second try. Got frustrated trying to hit them, so I quit.
Third try resulted in Bismarck and Tirpitz sinking together, with one having a magazine explosion, and the other one exploded a few seconds later, just as I was about to aim the 16″ guns at it.
I can’t stand North Carolina myself,it’s not Able to take any hits,Bismarck is still my #1 I guess
I disagree It depends on how you use the ships when I play the only threat to north Carolina and Washington are the new submarines and and the H class when the formation is The carrier (CV Illustrious) not being the tip of the spear My North Carolina , Washington and Illustrious formation got me 3 stars in all scenarios the damage model allows you to hit the back of bismarck to obtain a magazine explosion mid-ship(???why???) As long as North Carolina or Washington are at the front of the formation Illustrious suffers no damage (YAY) And heres how many barracuda hits you need on average:
Bismarck and Tirpitz= 4 bomb hits to one side (2 on average if supported by North Carolina class BBs)
Hutten and Berlichingen= 6 bomb hits to one side (4 on average if supported by North Carolina class BBs)
But north Carolina’s armour is actually better than represented in the game ( compared to nelson class )
Will check Nelson as well.
You are being biased towards your own experience. Take others’ experiences into account.
Other people can use the North Carolina class battleships effectively. It is even possible to survive many 15-inch shells, as long as your gunpowder isn’t hit.
Killerfish Games, North Carolina class battleships don’t get holes in their hulls when they get hit by other battleships’ big guns. This is solely from my experience.
Does anyone else see holes in the North Carolina hulls (underwater) when they get hit?
I see it but the hits were actually turret hits.Also turrets are disabled by super structure hits
Yeah I don’t get that,I also lost Washington after taking a few 11 inch shells,and the killing blow….1 8 inch shell…..On the highest point on the ship…And the magazine blew up…..
I’m still confused about that
i got holes underwater for north carolina (enemy) after being hit by torpedoes, all damage to ships rendered in my device
I destroyed North Carolina with H-39’s 16 inch guns, in only 2 accurate salvos. Do you think is a magazine explosion, luck, or confused damage model? Would like the devs to answer.
can a hit on the superstructure cause an explosion? (not magazine, just typical fireworks) cause I just did to a KG light cruiser. IMO it seems unrealistic, or may be I am not just that informed
and by superstructure i mean the tip, literally the radar mast
Yeo,the highest point in the ship,I’ve been sunk by a magazine explosion after an 8 inch shell hit the radar mast
Realistically, a shell hitting the radar mast can destroy the radar, but not cause a magazine explosion. They don’t store the gunpowder there.
Yes. Heavily damaged ships can now scuttle or explode on a hit.
This is to enable the easier sinking of heavily armoured capital ships that would often linger for a dozen turns or so requiring constant hits to finally sink.
Eh,i liked it the other way,just seemed more fun that way
i think its quite a nice addition
I love explosions!
Is it possible that a feature can be added to disable the automatic scuttling for player ships (but AI can do it if they feel like it)
what do you mean by automatic scuttling for player ships? isn’t that sinking?
Sometimes after heavy damage in campaign after heavy damage your ships are sutler without you issuing the scuttle order
This is intended. If a ship is too heavily damaged and no longer seaworthy it will be scuttled by the crew at the end of combat.
I think it’s a confused damage model,hitting things here damages things over there,They need to repwork the damage model them make it a bit tougher and it may be the best Allied battle ship besides lion
Yeah Matt I agree with you Killerfish it was better before with the other way when we had to shoot many shells not juts 2-3 salvos like here and when we had to hit the hull to sink a ship not like now hitting the bridge and you sink the ship 3 turns later. Also if in the campaign someone’s fleet is sunk in 3-4 salvos every time, what can we do ?? They really need to work on that damage model. Put it like before it was good . My advice anyway. More fun if the battle is longer. I just say it because my Noth Carolina has been sunk with only AAA in red, all the rest in white no-damaged and no holes in the red hull
I agree, the old damage model seemed more realistic and adds an extra dimension of strategy to gameplay. When faced with multiple BBs, I would have to prioritize targets and often have to switch targets back and forth in the thick of battle because one enemy BBs damaged turrets will about to come online in the next turn. This nerve wrecking tension creates some of the best gameplay moments in the later campaign missions. Now with the current damage model, it suffices to focus all fire on a single target till it sinks (in about 2-3 turns) and rinse and repeat, a bit arcade-ish if you ask me.
Killerfish I just won BoTA as Germany but I still didn’t get H-39
have you beaten the campaign?
Three stars on last mission
I won BotA as Germany, started a new campaign, and still didn’t see H-39. I finished campaign back then.
I’m getting radar contacts on submarines from either aircraft carrier or battleship(no destroyers since this is mission 49)-is this meant to happen?
aircraft carriers can detect subs because they have depth charge attacks
using planes of course, i don’t know about the battleships though
Planes in the air (carrier or land based) will report the location of submerged contacts (at shallow or periscope depths).
They should be green and called “Submerged Contact” with no target solution data.
This enables planes to attack with aerial depth charges.
I was thinking about all this Montana talk which reminded me of this:
https://en.wikipedia.org/wiki/South_Dakota-class_battleship_(1920)
Maybe these Battleships would have served in the atlantic if completed(all ships over 30% completed before cancelation)
Armament:
12 × 16″/50 caliber Mark 2 guns (4×3)
16 × 6″/53 caliber Mark 13 guns
4 × 3″/50 caliber guns (dual purpose)
4 × 6-pounder Hotchkiss (saluting guns)
2 × 21-inch submerged torpedo tubes
Armour:
Belt: 8–13.5 in (203–343 mm)
Barbettes: 13 in (330 mm)
Turret face: 18 in (457 mm)
Turret sides: 9–10 in (229–254 mm)
Turret top: 5 in (127 mm)
Turret rear 9 in (229 mm)
Conning tower: 11.5 in (292 mm)
Decks: 3.5–6 in (89–152 mm)
Inferior armour but lots of firepower
Is it possible for a full list of what was fixed, added, or improved in the update to be given similar to the Version 1.07 release notes in the manual?
Is 1.09 ready to go for Kindle yet?
Yes should be up on Amazon.
When update Launched, I still have access to Lion class but not H-39 , Also How do I Access the (Ship Sunk list) in BoTa mode it would be advantageous to know What Enemy’s Ships I’ve Sunk
P.s. Do I have to unlock H-39 again or is there another way to get it back .
Thx in advance
How you unlock the locked ships? Thanks.
In War Summary page there is an icon at the bottom left (ship with an X) to view all ships lost.
Killerfish, is it possible you could put Iowa,Fletcher, and Gato class in the game since you already have the models and all you would have to do is add more detail and instead of making a new ship from scratch you could do that
Here’s why I think Iowa might,MIGHT, be a good idea. The model for Iowa has already been made. So it wouldn’t be as hard just to make a whole new ship. This could go for the Gato class sub and Fletcher class destroyer. Also only put the Iowa in the game. Her other sisters never even sailed in the Atlantic on ww2
Iowa I would be ok with if it came under the condition of having to be unlocked like Lion and H-39,But no Gatos,Those were in the Atlantic for a couple of months(And only a few boats at that) and were transferred to where they were designed to operate,
And no Fletcher’s either..maybe some older classes like I’ve said already
Are there plans for a Lite version of Atlantic Fleet, so players can try out before paying for the full version?
Yes, working on Lite versions at the moment.
Could Fletcher-class be added? They were used for ASW and escorted merchants in the Atlantic.
No they weren’t,,.never fired a shot in anger in the Atlantic,Never saw combat out there,they shouldn’t come,maybe older destroyers for the U.S,But I don’t want to see fletcher,even though it’s my favorite destroyer class of all time I just don’t want it to come,if it did I would get over it but still
I’m just making my argument from a historical standpoint but it’s up to the devs,if they want to add them I’ll buy them
Not to be pushy, but can you please add the hindingberg next update
Wargaming.net made up the Hindenburg
Killerfish Games, is it possible that you could expand to wars aside from WW2? We could do WW1, Russo-Japanese War, the War of 1812 (must have USS Constitution and HMS Guerrire), American Civil War (with ironclads), Napoleonic Wars, Cold War (this will probably be a hard one to make, but the BotA mode can inspire a dynamic campaign in which you can play as the US and Soviet Union), and others.
Killifish can you please put the damage system like it was before please. I don’t know maybe as a patch this next week or … but seeing others comments I can judge that it was better before. According to me, even it the battles were longer it as more realistic and brought much more fun
Agreed,It was one of my favorite apps before the update but now due to the extremely short length of battles when fighting capital ships due to the new damage systems it’s nearly unplayable
Thanks for the feedback. We’ll see what we can do.
And i just played a single battle my North Carolina has been sunk by ONLY 1 U-2501 torpedo damn this is unplayable we can’t get fun with this damage system Killifish please work on this
He Killerfish I think the British depth charges are broken. I 3 or 4 passes on a sub and t least one should have worked. I was right in the position to depth charge and at least one should have hit. Thanks
Just tested Tribal DC vs Type IX and they applied damage. Can you verify RN DCs not working.
I had a destroyer not a corvette. So does this mean I helped you find the bug?
Hey Killerfish I know I’ve asked this, but is it possible you could implement some of your models from PF in to AF? Just upgrade some of the old ships that were in PF and put the in AF. And maybe if you decide to add some U.S destroyers in to AF you could edit the Fletcher class destroyer into the Gleaves and Benson class destroyers. And maybe- only if you want to- could add the Gato class sub and older us subs but older ones would be better cause they saw more action in the Atlantic than the Gato class subs.
The models would need to be updated and it seems the Germans need more ships rather than the Allies.
Agreed. Germany needs Graf Zeppelin to even out the odds. They can’t use airstrikes, unless they are in places where air cover from the Luftwaffe is available. Also, Graf Zeppelin was their only class of aircraft carriers to be launched, so it should be available, even at the start of BotA. There were also escort carriers that remained on paper, such as the Jade-class, and another conversion of a captured French cruiser, which was designated “II”.
Also, if the Allen M. Sumner class is implemented, would we need a newer variant of the Zerstorer to counter it? All the Zerstorers after the 1936B were either never completed, or remained as paper projects. I would suggest the Zerstorer 1942, and 1942C to counter the Allen M Sumner. The Gearings would be countered by the Type 1945, which was the final destroyer design of Nazi Germany, if they were ever to be added.
Graf Zeppelin wasn’t even completed yet at the start of the war,So don’t go saying “It should be available at the start of BoTA” when it still had maybe 7-8 months more work to be down,
Also,Germany really doesn’t need new ships to project airport,they just got Ridiculously Overpowered Submarines
Allies have aircraft
Germany has Better subs
Not exactly a balance but so what?
No reason to add all of these paper ships just for balance,Unless it’s WoWS….
Air power I mean
If not in 1939, then Graf Zeppelin can be available by 1940.
More like mid 1941 Even after completion there are still trials to go through
Plus she may have only been completed in 41 by the earliest
The Wehrmacht needed Materials for Guns,Tanks,etc
Plus her trials
We don’t need her anyway
Keep in mind by The end of August in 1940 Germany has a glaring BB supremacy in terms of 1 particular class
by shifting her anchorage convoy PQ 17 scattered
Judging from the comments, it seems like there are others who might be interested in an “annihilation mode” in BotA.
– set the usual tonnage numbers for winning to some large number so they never trigger and instead have the following conditions,
– [WINNING CONDITION]: enemy roster is wiped out AND you still have active ships or still have enough renown to purchase ships from roster if all your active ships are sunk in the last battle.
– [LOSING CONDITION]: there is one or more ships left on enemy roster AND all your active ships are sunk and you don’t have enough renown to purchase additional ships or your roster is wiped out.
I personally think this would be a great addition and shouldn’t be that hard to implement. Who else is with me? Killerfish, please consider this for the next update.
Killerfish were there any ships you were working on but you didn’t finish them? Like cancelled ships you were making?
No. All ships started are in the game.
Interesting suggestion.
For wiping out the enemy roster, how would you account for the hundreds of u-boats? Would it not be too boring having to sink ~420 u-boats!
That’s why it should be an option for players to select 🙂 … When I play BotA as the RN, it usually boils down to sinking u-boats for a good chunk of the time anyway since the German surface fleet is so small and gets wiped out in less than 2 years time.
But playing as Kriegsmarine, it’d be a shame if I cannot sink all those nice juicy surface ships of the RN, just saying! For players who have completed both BotA and the campaign, this would be a nice way to get some serious additional mileage out of AF.
Can you add the escort destroyer uss buckley it was stationed in the Atlantic along with the sub hunter task force and in fact sunk the already in game u boat u-66 by ramming into it
And once unlocked is the h 39 and lion class available in customer battles
Yes. It will be available for custom battles when unlocked.
Awesome I chat wait to unlock it
Suggestion:
Would it be a good idea to have French ships in the game? Some can be put, but not too much, so there are still more RN ships.
At least 2 or 3 battleships classes, Dunkerque, Richelieu, and Alsace (Alsace must be unlocked, because it was never built, was a bit faster than Bismarck, had torpedo tubes, and 12 15 inch guns).
At least 1 light cruiser class and 1 heavy cruiser class.
A few destroyer classes.
And French aircraft carrier Bèarn.
I wonder if there are any other day unlock able ships in AF…. They said in 1.08 there was the possibility of adding the H-44….. So does that mean H-44 couldn’t be in the game? Probably not but its cool to think that it might be there
H-44 would be too overpowered. And since this is a turn based game, rate of fire doesn’t matter, because the guns can fire every single turn. There’s no other battleship with guns that big, except for possibly the Super Yamato, but this is game is set in the Atlantic, and the IJN was never in the Atlantic.
If Iowa and Montana get added, then H-41 should be added to even out the odds.
Would love to add the French and Italian navies, but it would be about a year of art work to get them in.
Wow that sounds like a lot of work. But i think it would be worth it. It could even be a game in its own.
French and Italian ships would definitely be awesome. Especially the Italians. That way we have more Axis capital ships to blow up in BotA. 🙂
I think the Soviets might also be doable. They didn’t have that many ships, and it would open up a new front for the Germans to consider in BotA. I’d definitely like to see a couple Kirovs slugging it out with an Admiral Hipper. Perhaps even Sovetsky Soyuz as an unlockable Soviet battleship?
Either way, Atlantic Fleet is one of the best $10 I’ve ever spent in my life! Keep up the good work Killerfish! And stay out of the rudders of those pesky U-Boats!
What about the Bretagne class? Sure, they were a bit older, but the entire focus of the game shouldn’t be just on the newest, most powerful ships built in WWII; the older stuff should be included as well.
excellent additions.. and no the North Carolina class does not fare well against Bismark (12″ armor vs. 17″ armor).. love the new type XXI subs too..
Yeah, North Carolina kinda disappointed me armor wise… Although her main armament is one of the best in the game (the only other ships that can compare are the Nelson (which is slow and has a derpy main battery layout), the Lion (which has to be unlocked), and the H39 (which also has to be unlocked).
North Carolina is special to me since I first toured her decks when I was only five… so obviously I freaked when I learned she was coming to Atlantic Fleet! She also dragged along her poor sister Washington… Good times, good times.
Though with all these new allied warships coming along, I wonder how the Axis will keep up? They only have 6 capital ships (2 Scharnhorsts, 2 Bismarcks, and 2 H39s), against the massive 29-33 ship Allied capital ship fleet (5 Revenges, 5 Queen Elizabeths, 2 Nelsons, 5 King George Vs, 2 North Carolinas, 2 Renowns, 1 Admiral (the majestic and beautiful Hood), and 7 carriers, and however many Lions there are).
If any new ships are coming, it’s hopefully gonna be Graf Zeppelin, the Italians, or maybe some German paper ship classes (O-class battlecruiser, P-class crusier). Maybe the other two Admiral Hippers will show up to play.
Which also brings up another question… how many Lion classes are there? I know there are two H39s, but I have no idea about the Lions… I know that 4 were ordered and named, but I am not sure how many are in game.
2 Lion Class BBs are in the game: Lion and Temeraire.
OK, thanks!
That’s only the belt armor. North Carolina had tougher turret armor than Bismarck (16 inches to 14 inches). Bismarck had a thicker deck too?
Killerfish do you plan to make a patch as i asked before looking the damage system ? and length of the battles ? and the North carolina class ?
Yes. 1.10 is in the works. It will put the damage system back to how it was and fix the starboard secondaries of the North Carolinas which are bugged right now.
I hope this 1.10 will release soon because i didn’t play since the previous one because of the too lowered “life” of the ships and I hope it will be good enough… anyway thx for taking it into account Killerfish
Firstly, I must start this comment by saying that I love your game Killerfish. Atlantic Fleet is probably the best mobile game I have ever bought, and is well worth even the expensive price (for a mobile game) you put up for it! My money was well spent!
Secondly, I must say I really do enjoy the game getting updated with new ships. Having 2 new ships with 9×16 inch guns for the allies is just going to be fun *rubs hands together,* as will those new German subs.
But since I’m seeing that you’re adding new ships, and listening to commenters, is there any chance we could see the Schleswig-Holstein Schlesien, and Emden in the game, as it would be nice for Germany to have a couple more large ships. Or maybe add in the Italian navy to help buff out the German fleet a bit. Notable ship classes missing from the game for the British include the S-class destroyers (1916), the S and T, U and V, and W, and Z class destroyers, the late C-class cruisers, the Danae class cruisers, the Emerald class cruisers, the river class frigates, and several British submarine classes.
Is there any initiative to implement any of these ships into the game?
More ships might get added, but we’re wary of making the game too big to run well on many different devices.
how about extra free downloadables (download what you want and save GBs)
Several questions for you guys:
1.) Will Tirpitz get a buff soon? I think it’d be cool to see her in a new paint job, with her new radars and torpedoes. Just wondering.
2.) How does one unlock H-39? I haven’t found any info on this and she’s one of my favorite paper designs.
Thanks!
H-39 is unlocked by winning BotA as Germany, or getting 3 stars in Axis campaign mission 50.
I have already asked about Tirpitz. They do not plan to implement torpedoes. The ships are based either on most common variant, or lead ship.
H39 isn’t too impressive in my honest opinion. The only difference from the Bismarck is more OP 16″ guns, and .7″ more turret armor. And she’s bigger. Much bigger…
Can you add German aircraft carrier Graf Zeppelin in next update ?
Bug report
So,Here’s the bug,I was playing BoTA,and I have Subs everywhere,well,one of the groups encounters a British convoy near the UK,as the fight starts I accidentally surface and am targeted by everyone,So,I dive away,and manage to escape,Now here’s where it gets weird,The entire British escort force,a light,cruiser,and 2 Destroyers,keep firing at the spot that the U-Boat was last in even though it’s not even there anymore,and they don’t stop till my other Sub sinks something
Can you reproduce this in a Custom Battle? If so, let us know how.
I’ve done some testing of North Carolina’s armor protection, and I have found some interesting information about her belt armor.
As we know, the in game stats list her belt as being 12″, and the belt of King George V is 14.7″. Now, logic would lead us to believe that KGV has better belt protection than North Carolina. However, this is clearly not the case.
I’m not sure exactly why, but when testing with the Lutzow, I have noticed that all of her 11″ shells will penetrate KGV’s belt and cause damage. However, VERY few 11″ shells could pen the belt of the North Carolina to cause damage, and as such, North Carolina survived nearly 5 times the punishment of the KGV.
I’m not sure if this is a bug or is deliberately added like this, but I would assume this is because Killerfish is compensating for North Carolina’s sloped armor belt or because of the superior armor quality of US Special Treated Steel. Either way, I am not complaining, as this means that North Carolina is the second most protected allied ships, only behind the mighty Lion.
Speaking of which, what is the armor thickness of the Lion? I’d assume only a little thicker than the KGV, as the Lion was literally just a slightly uparmored KGV with a longer length and better main armament, with a modified stern for improved speed. Just like how the H39 is a barely uparmored Bismarck with improved weaponry and longer length.
North Carolina is well protected,but tis damage model is confused with itself,Shoot the radar,Magazines detonate,shoot bow,propulsion slows down,If that wasn’t the case i would love it,just waiting for it to be fixed
So the next update is just going to be a bug fix? No new additions? ( Im glad if it’s only a bug fix update. You already added new ships which every ones been begging for. And the bug fix would be an awesome update by itself.)
We’re reverting the damage model back in the next update.
And when is this next update ? do you have an idea ?
1.10 is scheduled for immediate release. So as soon as we finish tracking down the last few bugs introduced with 1.09 it will be released.
Ok then just have to wait for this 1.10 thank you Killerfish
Armour shape has an effect as well
North Carolina (NC) has 12″ in the centre belt tapering to 6.6″ at the bow and stern.
KGV has 14.7″ belt tapering to 4″ at bow/stern. Also the NC has 5.5″ deck compared to the 5″ on KGV. So it might be that the KGV is taking more damage from hits towards the bow/stern (and likely deck depending on shell impact angle).
Lion has 15″ belt (tapering to 6″) and a 6″ deck.
My guess is that it is the deck armour difference accounting for NC’s improved survival over KGV.
Hey Killerfish can you add airfields for the allies in the Azores? If so, the airfields should start to be used by Nov.1943.
Should already be in.
Sorry, my fault for reporting a false bug. I should’ve checked before I posted this
Noticed a couple of odd bugs in BotA playing as Kriegsmarine.
1. Sometimes a hit on an enemy ship, typically a destroyer since that’s the most numerous type of ships in the RN, there is no sign of the hit being registered (explosion/sound) and the camera freezes on that ship and the game does not advance to the next turn.
2. Near the end of the war around 1944, my battleship groups would sometimes run into enemy ships but the screen doesn’t go to the typical encounter screen but it’s a cross of the usual map screen and the encounter screen. Essentially I see the left side of the usual encounter screen (my ships) and the background is still the overhead map (not grayed out) with no list of the enemy ships and no “Attack” button so I have to restart the app. I’ve only seen this with Bismarck class and H-39 class ships in my group so far.
3. Not really a bug but I was curious. I noticed that the RN destroyers have amazing accuracy now (can’t remember if that was the case in earlier releases). Pretty much every single time my ships come into their guns’ range, they will register first salvo hits. I’ve been hit in the first salvo by all types of ships but they also miss quite a bit in the first salvo so it’s a bit of luck. However, the RN destroyers (of all types) will hit me 9/10 times pretty much in the opening salvo. Is this on purpose (better radar technology on the Allied side)? In the settings I have enemy gunnery set at “normal”.
1. Need more info here. Can you reproduce this in a Custom Battle or identify the target ship class causing this problem.
2. Will be very hard to reproduce. Looking into it.
3. Does this only happen when you “enter” their gun range after several turns? Enemy ships track and build solutions against yours over multiple turns giving them a higher chance to hit once they open fire. For a battle where all ships start in gun range we’d not expect this behaviour.
Ok, that makes sense for the DD accuracy. Although what typically happens is they will approach my ships while laying smoke, which I thought meant that they couldn’t be tracking me since I couldn’t track targets while laying smoke. As soon as they come into range, they will drop smoke and the first salvo has very high accuracy compare to other classes of ships.
As for the first issue, it might be a memory issue since it usually happens during rainy/snowy weather and the game experiences slight lag rendering the weather conditions. I’ve sunk every type of RN destroyer during BotA, so probably not a class specific issue.
I think I’ve narrowed the 2nd bug down. I’ve encountered the bug again but with no BBs in my group which led me to believe it’s the enemy ships causing the problem. And indeed, the only class of RN ship that I haven’t encountered successfully in BotA is the North Carolina class. Given that this is the new class added, it’s highly likely that’s the culprit.
What about Type XXI? We’ve found a bug were a Type XXI in the zone (yours or enemy) will break the encounter in BotA games.
Yes, I noticed that I never had a single encounter with either two groups of XXIs deployed till the end of the war. Thought it was a bit odd. So I guess I was right on about the BotA encounter bug with the newly added ships :).
Killerfish, nice work on this game! And I just love it when developers add real content with updates. Also, good call on making the new German sub avail unrealistically early. 🙂
When “30 Player Ships” option is selected, does that allow 30 ships JUST for the human player side? Or for both sides? Might be worth a quick update of the Manual. Thanks!
FWIW, even on Hard the merchant tonnage sunk in events seems way high.
I’d love to see a future update with an “advanced” BoA campaign that is tweaked just a bit to be more realistic. Like number of German subs initially avail limited to 7-10, Ger limited to 20 ships total whilst Britian has 30, etc. I shouldn’t be able to force Britian out of the war before the battle of Britian is over. 😉
Overall one of the best games on iPad!
20-30 ships option is for the player only.
I take back my comment about “hard” tonnage. I spoke WAY too soon. Even after sinking what feels like the whole Royal Navy (91 warships), I’m just now in the spring of ’41 inching up to 300k tons.
Great game. My only nitpick is how enemy torpedo bombers never ever miss enough that a hard turn can avoid the torpedo. Nice work overall, killerfish! I never thought I’d play this kind of game on the iPad.
How do you customize your profile picture?
Killerfish this is probably just my luck but i think the H-39s AA is overpowered. I lost four planes in a row to the H-39 and when I did it next game, it shot down two of my planes in a row. Probably just me
Single plane vs a Broadside of AA,chances are you’re not making it
I Think the whole broadside should be divided by 12-14 due to the fact that a lone airplane wouldn’t charge a whole ships worth of AAA
Just checked H-39 AA and it looks correct. Might have just been some bad luck.
Wow! ITS as if Killerfish Games is starting almost a american side too! Awesome work on the North Carolina! It’s beautiful!
please give me a hint on mission 50 of the allied campaign!
just cant get the three stars……………………………….. just a little hint
;-(
If you’re finding it hard, make sure it’s on easy settings (enemy gunnery normal etc.) then go out in the three biggest battleships you possess (Nelson, Rodney and Washington). Keep restarting until you spawn crossing the enemy’s ‘T’ then just duke it out, Surigao Strait-style.
Alternatively, replace the Washington with an Illustious-class carrier and use dive bombers to good effect – six good hits can sink a Hutten-class battleship.
i got 3 stars before the 1.09 update so i don’t know if this still works. anyway i brought a nelson and 2 UK submarines to battle, then restarted until my subs are spawned within range of enemy ships, having one directly on the path of enemy ships is a plus. I then used smoke on my nelson and maneuvered my subs firing positions until i found a killing solution. meanwhile just pray that the smoke works for nelson because it will be bearing the brunt of the shells of ALL enemy ships. if you think the nelson (or whatever ship) can now slug it out with the remaining ships get rid of the smoke and start returning fire, also surface the subs to provide diversionary targets to keep nelson alive as long as possible. Got me my 3 stars ^^
one more thing…hit the turrets. Its hard, but it always works.
Do you have eny plans fore HMS Vanguard .
YES YES YES YES YES
Plz Vanguard!!!
Hey Killerfish, I’ve noticed on the BoTA map that in the U.S, it’s very hard to find Michigan. Could you please make the Great Lakes easier to see? Thanks
Vanguard should be under the condition of being unlocked. It also didn’t see any combat in WW2.
Wasn’t even done being built and wasn’t commissioned till ’46
Great work on the game. The one disappointment I have with it is the small size of convoy battles. Having an escort force (sometimes) of four destroyers and a battleship or cruiser when the ’30 Ship’ option is applied, and have only five merchants to protect seems very odd. My feedback for the Devs would be to increase the maximum number of merchants (rather than all ships) which can participate in a battle and perhaps have convoys for the Germans in the Mediterranean and in Axis waters (Baltic, off of Norway, etc) which might give the Royal Navy submarines a purpose.
I doubt this’ll get a good response, but I tried 😛
Great suggestion! But unfortunately battles are capped to 10 ships per side at this time.
German convoys would be great, but German merchant tonnage plays no role in the BotA game. Axis merchants can be found in the Med and along the coast of Norway, but sinking them earns no renown 🙁
Best use for the RN subs is to track the Axis surface groups and attempt to sink their capital ships without having to risk yours taking damage.
Killerfish, I just experienced a bug. My carrier Glorious engaged Bismarck, so I decided to get out of there. But as soon a pressed the smoke button, it switched to underwater camera and had a message saying “Glorious Sinking” thanks
Can this be reproduced in a Custom Battle?
Also had the Glorious taken significant damage? Since the game doesn’t use hit points (but buoyancy physics), it is possible for your damaged ship to be taking on water and begin sinking at any time, in this case perhaps after your movement phase. Could this explain what you saw?
Well it’s hard to explain what I saw but I’ll try. Ok the there was no fire when I pressed smoke. No explosion,no fires on the water or oil, just as soon as I pressed smoke, it switched to the under water camera like when the ship disappears when it’s done sinking.
P.S( can you make big bodies of water visible on the BoTA map? Like the Great Lakes and the Great Lakes of Africa?)
I had a similar incident, except with the HMS Renown, where it would explode a few seconds into a battle due to previous battle damage. That might explain your problem.
It didn’t explode. Just as soon as I pressed smoke, it Glorious wasn’t there anymore. It just went to the u derwater camera
Why I have not received the update version 1.09 if I have 1.0 q?
Which store did you purchase the game from?
Question for devs,could Pacific fleet ever be remade or updated to Atlantic fleet standards?
With more ships,Fuso,North Carolina,Alaska,South Dakota,Yorktown Class,etc
Reasons I’m asking is because I recently redownloaded it,I haven’t played it in 6 months and am glad to be back but with as many ship classes or more then Atlantic fleet and all of that games features,It could be amazing
Just wondering
It’d be awesome if they combined the two games to where you could go to both theaters. The allies could use the Panama Canal but the Axis would have to go around the world. However, it would be funny to see a Yamato Claass Battleship destroy a convoy off the coast off Britain
Oh god XD
I wanted Atlantic Fleet to be expanded into the Pacific, and renamed “World War II Fleet”, but they said that the Pacific will likely be a separate game.
You would also have to increase the max number of player ships if they combine both theatres, to about 40-60.
German ships can only be purchased from occupied European ports, while the Japanese ships can be purchased through Japan’s occupied ports only.
If they make a new Pacific Theatre naval warfare game, Montana and Super Yamato should be under to condition of being unlocked.
Wolves of the Atlantic is probably going to have Japanese ships. It was mentioned on its website.
What classes?
Hi killerfish I just finished BotA as Germany and got the h39 but in custom battles it is not unlocked but in bota it is. so now i cant play the ship i spent days trying to get is this a bug or do i need to play 50 missions of campaign to unlock it in custom battles?
It might be a bug but in campaign you don’t have to get 3 stars on all of the missions just the last one. Have you unlocked the lion yet?
no i havent got the lion yet
You have to win BoTA as Germany to unlock H-39 for BoTA.
You have to win BoTA as Allies to unlock Lion for BoTA.
Killerfish Games said that this is intentional.
yes i won bota as germany obviously, i only have h39 unlocked in bota not custom battle or campaign.
You will still need to get 3 stars in simplified campaign on either side to unlock the best battleships.
Hey gm, do you know what happened to the Pacific Fighters 1942 game he was making?
Will Atlantic Fleet also be distributed in the Mac App Store? Please make sure it works on OS X El Capitan.
Will Atlantic Fleet on El Capitan use the Metal API for Mac as well?
Very likely.
We’re looking into it.
Do you have a date for 1.10 ?
Not yet.
Ok because you said it was scheduled for immediate release so I was wondering but now if you tell me it’s for soon like in 1 week I will be happy 🙂
Please Killerfish how much more time for 1.10 ?
My thoughts on the Battle of the Atlantic Campaign after the 2nd attempt as the British. I got as far as the the 3rd week in October of 1941 this time.. WARNING THIS IS BIT LONG:
1st off I want to say that this game is wonderful! It fills the void left by the Fighting Steel Project and Thunder at Sea. It shares a lot of their main features in the sense of it being VERY much like a table top naval miniatures . You have greatly warmed this old grognard’s heart! Now some observations that I hope you may consider for the next update especially for the Battle of the Atlantic. I can only speak from the British side since I will NEVER play German. These were countries not “factions” (sounds like mobs in a street war) with ideologies. Time has passed but that does not erase that What the Nazis stood for was pure evil. I’m old enough to know members of my family and friends of my family who were affected in one way or another. Just my .02. I do deeply love the history and respect how you have made a sincere effort in trying to capture this desperate time in WWII
Ok moving on (oh one more thing, I hate it when on youtube in the videos players refer to the ships as “boats”, if it is over 200-250 feet it is a SHIP. So says the USN and the RN) Now to my points about the Battle of the Atlantic Campaign. I do think it is ever so slightly (and I think unintentionally so) tilted to the Germans. It is understandable since the research for the game was based from book ” The German Fleet At War: 1939-45′ . Mr O’Hara is a very good scholar and researcher no problems at all with that book or what it says. I run miniature games and I do believe in making sure everyone has fun. I DO NOT want to slant the game ot the British. However if you really want to have a historically accurate game (and that is my impression hence why I love the game so far) then things should get harder starting in late 1940 and especially in early 1941 for the Germans. I would recommend looking at
Hitler’s U-Boat War, the Hunters 1939-1942 by Clay Blair, Random House
Hitler’s U- Boat War, the Hunted 1942-1945 by Clay Blair, Random House
As well as Black May by Michael Gannon which shows the evolution of US and British technology plus how the scientific community developed tactics that greatly changed the rate of success in killing U-boats that defeated the U-Boat menace. Further for a nice detailed overview I cannot recommend the website of the Royal Navy Museum enough. Their are two great sections on that site about the Battle of t he Atlantic
http://www.naval-history.net /WW2CampaignsAtlanticBattles.htm#at
http://www.naval-history.net/WW2CampaignsAtlanticDev.htm
The 2nd page gives a detailed look at the evolution of the convoy routes and tactics against the U-Boats. Many of my comments are generated by what that site has.
I hope these additional sources help. Now to my point (AT LAST! :>) ) It seems that bot the the players and the development team have been (understandably) focused on the details of the game play and ships themselves. All very well and good. I strongly urge the development team to take two or three steps back and look at the structure of the Battle of the Atlantic campaign itself. I do think the game is bit too focused on the “chrome” and needs to look more at how it is built over all. Here are my thoughts:
1) The area involved in the game is actually North and South Atlantic, I am certainly not denying that both areas were very much involved in the U-boat war. However the “Battle of the Atlantic” mainly refers to to the part of the Atlantic between North America and Britain above the Equator. By spreading the game area to the bottom of South America and South Africa gives the German player HUGE hunting ground and it is impossible for the British to cover. I contend that this area is too big and to an extant does stack the deck the deck against the Royal Navy to a degree. Again I say that this is not intentional in any way. As a Royal Navy player I have two choices. Try to spread out to almost every where in penny packet groups that may be picked off or will be ineffective or focus on the
north half of the Atlantic and take my hits in the South Atlantic.
Either give the Royal navy more ships (Thunder at Sea used 50 + ships just doing the Northern convoys and the Murmansk runs alone) and (as the RN did historically )set up bases in the Caribbean and Gibraltar while carving up the Atlantic into Operational Commands with air support. That does make things a bit more complex. I would suggest that (add more ships) but focus on the North Atlantic the extra ships being from the both the Canadian and US Navies. You could do separate North Atlantic,South Atlantic and Mediterranean variant games with more detailed maps. That would allow greater detail. I have read in reviews the phrase “Whack-A-Mole” applied to the Game from the German side. It goes for the British as well. Focusing the playing area will
allow both sides to play a more operational game that can allow for larger groups to ships and submarines to fight over the primary convoy routes.. As the British if you try to do that you suffer because you are not spread all over the map near Brazil and Africa.
2) As the Battle of the Atlantic Campaign is constituted now Great Britain is fighting in a vacuum all the way until Pearl Harbor and the US entry into the war. In the Battle of the Atlantic campaign it’s as if the US was strictly neutral until Dec 7th 1941.This is inaccurate. I agree that it should be like that until December1940. After Roosevelt (FDR) wins his 3rd term then he takes the US into a more aggressive stance against Germany . The neutrality patrols begin then intelligence sharing starts. Moreover in March of 1941 the Lend Lease Act is passed and the US merchant marine is mobilized to pour supplies to the British. In terms of the campaign four things should/could happen:
A)Most importantly the number of tons per month needing to be sunk to force Great Britain out of the war should go up to 400,000-450,000 because of the huge influx of war material and food coming from the US starting in week 3 of March 1941. This alone should cause the historical result of the Kriegsmarine pulling all the U-Boats out of the South Atlantic and into the main convoy routes in the North Atlantic. The monthly tonnage was way over 300,000 by mid to late 1940. so raising the tonnage would not be innacurate and gives the British player a chance to catch his breath,
B)The British player gets an increase in the number of ships he has available that would be US destroyers on the neutrality patrols starting Week 2 1941.This now makes it so that the British player does not have to cover the entire East coat of the US along with everything else. The neutrality patrols were a huge boost historically and allowed the RN to focus more on the Mid Atlantic and closer to the UK.
C) There should be a boost in renown points for getting this far by percentage of what you have so far say 25 -50%
D) there should be US air patrols when over US Eastern Seaboard thus giving air support to the RN when they are operating in that area also Week 2 1941.
Yes this would put more pressure on the German player BUT now they have to hustle and become more aggressive with larger wolfpacks focused on the North Atlantic and the Western Approaches. This I believe would increase the quality of the game. The Germans should get a wave of new U-Boats (type IX) starting in March of 1941. See http://www.uboat.net/technical/shipyards/ for how many U-boats were built and when. You see in 1941 a HUGE spike in production in 1941.
3) In the late spring of 1940 start arming the Merchant ships with 4 inch guns.March 1941 the Merchant ships were armed with AAA. April of 1940 the merchantmen began to have catapult launched hurricanes and the HMS AUDACITY was introduced as the 1st escort carrier. So there should be merchant men CVE’s on line April 1940 onwards. Just throwing some idea out there that may be of interest.
4) October 1940 the older US destroyers (from the swap for 50 DD’s for the use of a Caribbean base) come on line and should be available Week 2 in October of 1940. Likewise the Canadian Navy should be become more over a presence on it’s East coast and have destroyers and corvettes available.
5) May 1941 should reflect the breaking of the Kriegsmarine enigma codes and improved Huff-Duff Radar and better sonar. This means the British player gets alerts as to where the U-boats are and the convoys are routed differently from turn to turn by the soft ware for the campaign. Also the sonar detection ranges get better allowing a submarine to be spotted by sonar from a further distance.
5A) PLEASE get rid of these ambush scenarios where U boat is just a few thousand yards from the ships. . that is VERY unrealistic. a group of destroyers would be pinging away like crazy and frankly most U-boat skippers do NOT want to pick a fight with a group of DD’s and the escort carrier loaded up with depth charge dumping airplanes!
5C either spread the ships out or let the player select how to place them. They are WAY WAY too close together. I spent the bulk of my time making fleet carriers have to jump and jook (that is a real word for you youngsters hee hee) their way out of torpedo salvos like DD’s!!
6) Lastly the proportion of Uboats operational should NOT be based on the over all number that were built or that were in the fleet. It feels like you are up against dozens if not hundreds of U boats per turn. I know that is an exaggeration. From the royal navy Museaum web site: “Towards the end of the month, “U-122” and “U-102” were lost off the North Channel separating Northern Ireland from Scotland, possibly on mines according to German sources. It was in this area and throughout the North Western Approaches to the British Isles that such U-boat commanders as Endras, Kretschmer, Prien and Schepke enjoyed the ‘Happy Time’ until early 1941. U-boat strength was no greater than at the beginning of the war, and there were never more than 15 boats on patrol out of the 25 operational; the rest were training or on trials. Yet from now until the end of December 1940 they accounted for most of the 315 ships of 1,659,000 tons lost in the Atlantic.”
So it should not be the case that the German AI or the German player gets to unleash 2 dozen U boats all over the ocean until spring 1941 However in this last try at the campaign I sunk 184 U-boats for an average of about 15 U-Boats per month Historically that would of crippled the Kriegsmarine. I am saying that when the British player does sink a decent number of U-boats there should be an impact that would reduce the number of U-boats that are on patrol the next turn and if enough are sunk cause the Kriegsmarine to have to build more U-Boats and regroup for a couple of weeks or so. It seemed like no mater how many I sunk the U-boats just kept coming! I think the number of U-Boats available per turn should be restricted with gradual increases until spring 1941 when the entire naval production when into U-boats as I mentioned before.
Ok that should be more than enough for you and your team to chew on. I look forward to your thoughts and the thoughts of my fellow gamers.
Friendly Regards,
Karl
Some of your ideas are good
i sort of like the renown percentage increase
As Germany,maybe it could I’m implemented but I actually would love it as the U,K,as Germany,there’s so many womderful British surface ships to sink,many worth more than my entire force of type IX U-Boats,and they’re fairly commonly encountered
But as England there’s not much worth a ton of renown to sink
Germany has a total of
4 Battleships
6 Heavy cruisers,
Idk the exact number but like,7 or 8 light cruisers
And there’s maybe a total of 35 or 36 German destroyers
All of this can be sunk within 2 years time,worth a lot,but due to so many U-Boats around I commonly am losing destroyers,And not always making enough renown back ,(4 Expensive tribal class destroyers lost in summer of 1940)
Maybe increasing U-Boat Renown earned when sinking them
Now,as for your Suggestion Of increasing tonnage needed to be sunk by the U-Boats,I’m fine with it increasing in late 1940(and I mean like the last 2 months) as mid 1940,it would be near impossible to win as Germany,(I just start making it to 300’000 By then)
The 50 US destroyers aren’t modeled in game,so they can’t be added any time soon
As for making Allied ASW capabilities grow and making it harder on U-Boats,Maybe,lose lots of U-Boats as it is(I’ve lost many U-Boats around England,always have to keep at least 3,not many U-Boats deployed there make it out and require constant replacement),And Surface ships are always necessary,
Now as for your last suggestion which was pretty much Historical commission dates for U-Boats,Maybe,Germany didn’t have many of the boats in the classes currently in game when the war broke out and that would severely limit Mainly German players in BoTA(Like me)
Also U.S merchants actually do begin to show up before their entry into the war just they don’t add to the amount needed to be sunk,but they appear eventually,just look at flags throughout the convoys
PS I left this on the face book page as well but it is on the vistior’s post and may not get seen.
Killerfish
Would it be possible in your next update to have some sort of depth gauge or indicator when your in a submarine? I love using the type xxi but feel like it would add to the game if you could see how deep you are.
How does auto-sinking of unescorted merchants work? After sinking a single escort destroyer I still had to kill all remaining merchants one by one.
When you withdraw from the battle, the enemy merchants will be auto-sunk.
To withdraw go to the Tactical Map, tap the “?” to bring up the menu and select “Withdraw” in the bottom left.
I have bug in nelson class BB, why second position in starboard side secondary guns faced back if make attack ? please fixed it
Thanks, will get it fixed.
Would you ever think of adding Sevastopol?
Hi there. Wondering if it would be possible to import / export Pacific Fleet models into Atlantic fleet such as the gato submarine. Thanks!
No plans to do so at this time.
Good day, dear developers. There are several issues. Firstly, do you plan to do any aircraft on battleships active? Secondly, do you plan to give aircraft carriers in Germany (I mean Graf Zeppelin)? After all, if only the pledged class H-39 was introduced, then why can not be introduced almost finished ship?
Sincerely user.
Aircraft on battleships: not at this time.
Graf Zeppelin is requested often, but no plans to add her any time soon.
The only reason I want Graf Zeppelin is to have carrier battles…
Are there any plans to add the Italian Navy? A few cruiser and battleship classes could bolster the German roster. The deutchland class of pre-dreadnaught battleships would also be nice, as two of them were still combat ships at the time of WW2
Carrier battles would be best suited for the Pacific Theatre.
Lots of new ships being worked on but not sure if/when any of these will get added into Atlantic Fleet.