raider_condor

Apple have given Atlantic Fleet the all clear and the game has been released to iTunes. It should be available sometime in the next 24 hours.

Unfortunate news for Android though as we hit some issues during the upload process to Google Play. We’re working on getting it resolved and will then get the Amazon version up.

A review by Pocket Tactics should be out later today/tonight so keep an eye out for it to see if it has been worth the wait.

Also, here’s the launch trailer!

47 Responses to “Atlantic Fleet: iTunes”

  1. Ryan

    Great job! I’ve had Pacific Fleet from the start, and it’s incredible how far the detail has come

    Reply
  2. Kurt Axtell

    Great job been waiting for this forever we will be setting sail soon !

    Reply
  3. shawnlp

    GUYS IM DOWNLOADING ATLANTIC FLEET RIGHT NOW!! THANKS KILLERFISH GAMES!

    Reply
  4. NumberOneBSUFan

    Houston we may have a problem, the game crashes immediately on my iPhone 6 upon opening

    Reply
    • Killerfish Games

      Looks like we have an issue with iPhones.
      iPads and iPods seem not effected at this time.

      Reply
  5. Purplepig

    The game just crashes on my IPhone 5 and I was waiting for ever for this game! :(

    Reply
  6. NumberOneBSUFan

    I’ve got an iPad mini also, does anyone know if it works on the iPads?

    Reply
  7. Blank

    I can’t find atalntic fleet on the App Store for iPod is this normal?

    Reply
    • Killerfish Games

      Not normal. Atlantic Fleet has been removed from sales while we resolve the crash on iPhone devices.
      It will be available again as soon as an update is released and approved by Apple.

      Reply
    • Killerfish Games

      Atlantic Fleet is universal (iPad, iPod and iPhone) and just needs a patch to fix the crashing on some iPhones.

      Reply
  8. idahar13

    We waited on ios for weeks already can you please just put it on android and Amazon?

    Reply
  9. Morgan

    Good Job! The game is great and fun to play. Even though the torpedoes and aircraft carrier planes are hard to figure out

    Reply
  10. Kurt

    I am in the campaign is there some way for the ai to take care of the movement and firing for your opponents ships or do we handle all movement and firing for both German and British ships

    Reply
    • Killerfish Games

      BUG: go to the Single Mission CUSTOM MISSION and ensure Player 2 (top right) is set to off. The AI will now control enemy ships in the campaign. We’ll get this fixed to make sure enemy AI is always on for the campaign.

      Reply
  11. Kurt

    Oh yeah having hard time figuring the torpedoes seem like when I launch them after getting the green bearing line they always are to late getting to ship am I firing to faraway or what?

    Reply
  12. Morgan

    The green line is more like a lock on. After the green line press the radar and it should say what angle you shoot your torpedo for it to hit. This angle should be red and matches the angle the radar says. Fire and it hist 90% of the time

    Reply
  13. idahar13

    If Amazon didn’t have an issue with upload can you please upload it

    Reply
  14. Metti2912

    The goals in the Battle of the atlantic Are very hard. Is it possible that you give the Players the Choice to deactivate them?

    Reply
    • Killerfish Games

      Couple of suggestions:
      Play the single battles until you get a good feel for the gunnery.
      Make sure most difficulty settings are off, “such as wind effecting player shells” and “enemy gunnery normal”.
      Once you can consistently land hits its time to take on the campaigns.
      By using the splash meter and the Tactical Map shot history it is possible to become very consistent with landing hits.

      Reply
      • Metti2912

        What i mean is this: i think ist is impossible to sink the 300.000 Tons per Month with Germany. Need 40 ships or more Dynamic Events.

        Reply

Leave a Reply

  • (will not be published)