Optimization is complete! Memory usage is reduced to 25% of what it was last week and incredibly Atlantic Fleet now uses only a touch more memory than Pacific Fleet.
GUI optimization is also complete with an automated method for lining up buttons with the edges of any sized screen on any device.
There’s still a few balance issues with the dynamic campaign to solve and some final checking and bug fixes to do. However this week should see the first release candidate versions getting built. It is getting close!
With so much coding there’s not been time to shoot some video, so for now here’s a pic of the twins Scharnhorst and Gneisenau weathering an Atlantic storm.