Posts Categorised: General

April Update #2

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Optimization is complete! Memory usage is reduced to 25% of what it was last week and incredibly Atlantic Fleet now uses only a touch more… continue reading

April Update

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Bug hunting continues and we’re spending some extra time to further optimise memory usage by the game. It is a big job and has already… continue reading

Current Status

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We know many of you eagerly await the release of Atlantic Fleet. At this time testing and polishing of the game continues and we’re working… continue reading

When Ships Collide

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Collisions are accurately modeled in Atlantic Fleet. The size of each vessel, their speed, armour and the angle of impact all determine the amount and… continue reading