Posts Categorised: General

April Update #3


Another week slips on by… Game manual is written and when you put the credits page together you know you’re getting close to submission! Only… continue reading

April Update #2


Optimization is complete! Memory usage is reduced to 25% of what it was last week and incredibly Atlantic Fleet now uses only a touch more… continue reading

April Update


Bug hunting continues and we’re spending some extra time to further optimise memory usage by the game. It is a big job and has already… continue reading

Current Status


We know many of you eagerly await the release of Atlantic Fleet. At this time testing and polishing of the game continues and we’re working… continue reading

When Ships Collide


Collisions are accurately modeled in Atlantic Fleet. The size of each vessel, their speed, armour and the angle of impact all determine the amount and… continue reading