Tim Stone, of Rock Paper Shotgun names Cold Waters one of his favorite games for 2017.
He says, “…the brilliant Cold Waters somehow manages to be realistic, replayable and ravishing”.
Full story HERE.
Tim Stone, of Rock Paper Shotgun names Cold Waters one of his favorite games for 2017.
He says, “…the brilliant Cold Waters somehow manages to be realistic, replayable and ravishing”.
Full story HERE.
We’d like to distribute DRM free versions of Cold Waters and Atlantic Fleet through gog.com, but can’t do so without player votes!
Please visit gog.com to vote:
COLD WATERS
ATLANTIC FLEET
The wait is finally over as Cold Waters is now available from Steam.
Overall things went pretty smoothly, aside from the regular launch day issues that come with day one.
Some user are experiencing technical issues so please keep the reports coming and we’ll address them in an upcoming patch.
We are committed to improving the game with future content, incorporating player feedback and are looking forward to seeing what the community creates with user generated content.
If you’d like to provide additional support, the soundtrack is also available for purchase.
Good hunting!
Tim Stone from Rock Paper Shotgun had some hands on time with a pre-release build of Cold Waters. Full Article Here.
Here’s what he had to say:
“I’m mightily impressed with what I’ve seen so far.”
“Moving your vessel and using its weapons and sensors = child’s play. Moving your vessel and using its weapons and sensors in such a way that you stay alive and slay the enemy = dashed tricky and totally engrossing.”
“Cold Waters’ GUI might be lightweight compared with Dangerous Waters’ but its physics, sonar and environmental modelling are strong enough to bear direct comparison.”
“Cold Waters – ETA: any day now – is looking remarkably strong”
It was a busy weekend at Killerfish Games and after much work we’re pleased to announce that ports have made it into Cold Waters.
See the Cold Waters Community HUB for more.
Ports serve as strategic locations that can be lost or recaptured as the ground war in Europe unfolds. Some ports have airfields and keeping these under your control will enable friendly recon aircraft to patrol the seas looking for enemy movement. But if the enemy occupies these locations, they will be able to launch their recon aircraft instead.
Ports are also the focus of insertion missions. For these you will need to return to base, pick up a SEAL team and then make your way to the target port. On arrival, you’ll run the gambit of enemy ASW patrol ships as well as aircraft, helicopters and mine fields in an attempt to drop off your SEAL team while remaining undetected. If successful, your spec ops will perform sabotage behind enemy lines.
For those of you watching the development of our next game, the Cold Waters Steam Community Hub (and Store Page) is now live.
This will be the space to watch for the latest news and to discuss the development of Cold Waters as it gets closer to release.
All new screenshots have been posted to illustrate changes in the game’s progress since our Greenlight campaign three months ago.
Links:
Community Hub
Store Page
This week’s Flare Path article over at RPS features an interview on Cold Waters where we talk about the game’s development and design among other things. Be sure to check it out: RPS Interview
Spiritual Successor to the Microprose Classic “Red Storm Rising”
After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?
Inspired by the 1988 classic “Red Storm Rising”, take command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.
You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.
Major Features:
– Real-time naval combat
– Over 40 classes of ships and submarines all meticulously researched
– Dynamic Campaign where your performance matters
– Realistic sonar model
– Authentic Soviet combat tactics
Cold Waters is currently in development for PC and Mac.
Release date is yet to be determined.
Visit the Steam Page for more information and initial screenshots of the game.
Chris Ketcherside, a former Marine and working on a PhD in military history, reviews Atlantic Fleet for the latest issue of WWII Magazine, giving it a full 5 out of 5.
“Atlantic Fleet is arguably one of the best computer simulations of this aspect of World War II currently available.”
Read the full HISTORYNET Review here.
Read the full CombatAce Review here.
5 out of 5 stars
“I find it all very well-presented and impressively thorough, very well up to the standards of PC sims and better than many I’ve seen, including the very best”.
“This is one of those rare, genre-defining games that re-sets the standard for games development everywhere”.
Awarded:
CombatAce Excellence Award
CombatAce Contender Best of the Year 2016
CombatAce Editors Choice Award
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