The update which fixes crashes on iPhone devices has been approved and Atlantic Fleet will reappear on iTunes soon. Thanks for your patience while we got this resolved.
Android Release: bug reports from the initial iOS release have been coming in and fixes for these are being incorporated into the Android release. We’re working to get the Android version out as soon as we can.
After hours of crash log surfing we’ve identified the issue and are coming up with a solution. Since it is a game killing bug, sales of Atlantic Fleet are on hold until an update containing the fix is available on iTunes. The update will have to go through the Apple Review process which we hope will be faster since it is an already approved game.
Thanks for your patience as well as to those providing crash logs and bug reports which assisted in quickly isolating the problem.
Optimization is complete! Memory usage is reduced to 25% of what it was last week and incredibly Atlantic Fleet now uses only a touch more memory than Pacific Fleet.
GUI optimization is also complete with an automated method for lining up buttons with the edges of any sized screen on any device.
There’s still a few balance issues with the dynamic campaign to solve and some final checking and bug fixes to do. However this week should see the first release candidate versions getting built. It is getting close!
With so much coding there’s not been time to shoot some video, so for now here’s a pic of the twins Scharnhorst and Gneisenau weathering an Atlantic storm.
Bug hunting continues and we’re spending some extra time to further optimise memory usage by the game. It is a big job and has already improved game performance and stability but perhaps most importantly will allow the addition of ships and scenarios post-release without being limited by lower end hardware.
Screenshot is a view from HMS Hood on the morning of May 24 1941 with Prinz Eugen and Bismarck 25,000 yards off the starboard bow. The director (binocular) and periscope views can be zoomed 2x, 4x and 8x to aid with identifying and aiming at targets.
We know many of you eagerly await the release of Atlantic Fleet. At this time testing and polishing of the game continues and we’re working hard to make the game bug free and stable across the various devices.
Note that there is no set release date as Atlantic Fleet will be released once we are happy with it and it gets through the review process. Expect more announcements over the next few weeks as we work day and night to get the game submitted to the various stores.
In the meantime, here’s a screenshot of RAF bombers doing their part in a Battle of the Atlantic dynamic campaign.
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Its been a few weeks since our last post and as most of you know, that means we’ve been busy!
Today we have some exciting new footage of Type VII and Type IX u-boats being attacked by depth charges and Hedgehog. What’s most exciting about it is the new underwater camera…
That’s right! Atlantic Fleet has a full underwater camera which seamlessly transitions between the surface and underwater to reveal the action both above and below the waves.
Unfortunately we couldn’t get Atlantic Fleet out in time for Christmas.
But rather than leave you empty-handed for the holiday season we’ve put together a quick video showing all of the playable ships currently in Atlantic Fleet.
Even better is that the video is accompanied by the game’s original music score.